A face tracking camera hung in front of VR heads

In the PC era, the keyboard and mouse are the most basic input device requirements. However, with the rise of the next wave of personal computing terminals, VR/AR, traditional input devices have been unable to meet the interactive requirements of this new technology. In fact, we do see more and more actions of big companies in this area: Facebook acquires MSQRD and adds its “video filter” technology to Snapchat; Apple develops face recognition technology Faceshift; SMI's foveated rendering rendering Technology ... but without exception, all these technologies are based on facial tracking and facial expression capture.

BinaryVR Face Tracking Camera

BinaryVR is a VR facial expression tracking technology company, and they want to make a product that can recognize the user's expression and synchronize on the VR character. According to BinaryVR, in December last year they had already started Demo demonstration - a 3D camera suspended from the front of the head. According to reports, unlike previous calibrations using a ToF camera and full-face 3D scanning, this optimized calibration system can now be pre-calibrated within a few seconds of the user's head-mounted display. Different facial expressions. According to the evaluation of foreign media reporters at the VRLA conference, this camera can recognize most of the facial movements, but it will still fail to identify during the evaluation process.

BinaryVR has started the booking of this 3D camera on the official website recently and is expected to ship in October. In addition to the camera itself, the user will also get a camera stand that can be attached to the head-mounted camera.

However, compared to the average consumer, the developer's demand for this product may be even greater, especially now that there are few products available on the market, so when developers want to express the contents of expressions, they will usually Use other alternatives that are more roundabout. For example, the Mindshow recently launched, the expression of the virtual character is not driven by the facial expression capture, but is expressed in the application of "select existing expressions", which is actually equivalent to the 3D version of the "expression pack." If the user's facial expression can be input in real time, the emotion expression of the virtual character can be further improved, and the developer can also have more space to play in designing the VR content.

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