AMD: VR E-sports still need to give technology enough time

E-sports is already a global hot industry, but VR gaming is still a hot area. Some teams at home and abroad have long advocated VR gaming. In the face of the VR industry, which is still in its early stages, VR e-sports appear to be even earlier.

In an e-sports event in Xiamen last week, Chu Jinjin, the computing platform and director of the program from AMD VR, said that VR e-sport development still requires sufficient technology time. Chu Jinjin said: “The elimination of vertigo, the presence of human perception, the change in narrative methods, and the maturity of 3D real-time modeling technology are the challenges facing VR. If VR cannot mature, what about VR gaming?”

Chu Jinjin believes that a large user base is an inevitable element of the e-sports industry. In addition to the technology just needed, high-quality VR e-sports content is the key to gathering a large number of users. Chu Jinjin said: "Not all current e-sports games can be transformed into VR e-sports games, there will be new e-content content more suitable for VR."

Earlier, YiVian also reported Walter Wang, head of the HTC gaming business, on VR gaming. Walter Wang also believes that it will take time for new technologies to replace traditional professional gaming games. Walter Wang said: "VR gaming is still far away from us, there is no killer application, there is no precision required for gaming. There is no precision in current VR hardware devices (for gaming)."

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