Top ten common negligence reviews of mobile application design

10 mistakes to avoid in mobile app design

After understanding the pros and cons of cross-platform mobile application design and common errors in mobile application development, you think of a good application idea. You even think about the name of the application. What should you do next?

Now, we have to talk about design. You need to consider the functional structure of mobile applications, user processes and other issues, and these are not so easy. Considering that we will involve difficult issues such as demand changes and project management when entering the development stage, so in the design stage, we need to formulate some principles for ourselves and carry out the work in a realistic manner. Only in this way can we develop a useful and interesting application. Ignore these potential problems and do it blindly, you are likely to fall into a disaster in the subsequent development stage.

This article attempts to help mobile application designers avoid some difficult problems at work, and hope that your applications and your design ideas can benefit from this.

Error 1. Hurry to start the interface (sketch) design before clarifying the user flow

Before starting the interface design, we must first make the complete user process flow in detail. Even if it is a simple application, in order to ensure that the user process logic is correct and the interface layout is reasonable, we need to repeatedly consider the user process and draw a flow chart similar to the above. It is also worth noting that it is best to draw key functions near the top of the flowchart, rather than being submerged at the bottom by branches.

After skipping this link and sloppyly starting the interface design, the final developed application is likely to be not clear and reasonable in the use process, and the user is puzzled after getting started, and the interest is still.

Mistake 2. Underestimate development costs

Anything drawn by the designer in Photoshop will ultimately need to be displayed on the screen through the developer's code. The function that was originally developed in a few hours may take several days of development time due to a seemingly minor change by the designer. Therefore, in the design process, it is necessary to avoid adding too much.

In other words, if the designer dominates the choice of mobile application functions, the consequences will be serious. As an example of a search box, a function that was originally relatively simple, the designer is swiftly appearing-while the user enters keywords, he constantly gives real-time search results. This seemingly detailed change is likely to make developers vomit blood on the spot. Functional changes like this are best made after many discussions and decisions, rather than letting the designer talk to himself.


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