Is HTC Vive missing content? Listen to foreign players how to say

First of all, we must admit that HTC Vive is a “miraculous” of modern technology, and the entire VR industry is more or less grateful for its leading role in room-scale and manual tracking of controllers. However, despite having one of the best performance and features in the industry, Vive seems to have a fatal flaw: content.

HTC Vive

Although there is a lot of content on Vive's Steam VR, a large part of it is semi-finished products, pre-release versions, and not-so-fine things. In this regard, its competitors Oculus and Sony Dafa provide users with their own platform. Things are much stronger.

It's not that there is no high-quality, complete content on Vive. It's just the development of games like "The Gallery: Call of the Starseed" and "Raw Data." A demo is on the platform, not even free, and the signal to noise ratio can be disconnected on the most powerful Vive. This distribution strategy may not really be enough to convince users to buy it for $699 (RMB 4,752).

Both Sony and Oculus have already or are working hard to build reliable channels to ensure high quality VR content. The ecosystem established by Sony for first-, second- and third-party studios has proven to be very reliable, and Oculus’s Facebook has spread over US$150 million to game companies to obtain premium content. Although HTC has also begun to establish a similar ecology, its partner Valve has yet to respond particularly eagerly.

The foreign media UploadVR specifically initiated a discussion on this topic, so that foreign players are all involved. Here are some of the more interesting answers I have selected to see if you have the same feelings as you:

Brad Chou:

In any case, the content is king.

Kevin Walker:

This is basically the reason why I sold Vive to half of Oculus. I don't like the latter's exclusive platform. But I think the release of Oculus Touch may help Vive. It is only a matter of time before the exclusive contents of many Oculus Rifts are opened, and after the Touch is released, they may not be hiding again, so perhaps the content on Vive will be refreshed at this time next year!

M0rdresh:

How do I not think how much of Oculus Rift’s unique games are non-playable? I don’t even think that Vive’s games are smaller than Oculus. Every day there are new games on Steam, and not all Oculus stores are boutiques. . Did Xiaobian forget that one-third of Valve employees and 30% of HTC's development contributed to VR games? And the unshaped demo on Oculus is not necessarily less. I really don't think there is any big difference between the two. . .

Dimitri Roegiers:

I actually think that the content is enough. The problem is that I don't have enough time to experience it. But I agree with the noise part, Steam does have problems with the sound filter. And Oculus and PlayStation VR are not as good as Vive in action control.

Adam Lincoln:

Special regret to buy Vive. There isn't a single thing worth playing for me.

Naffgeek:

I don't know who Xiaobian refers to. I personally love my Vive. My popularity hasn’t dropped since I bought it in April. But it may also be because I don't have as much time playing games, except for Witcher 3, I rarely indulge for more than 50 hours to get out of it. For example: Tilt Brush, Raw Data, Fantastic Contraption, Vivecraft, VR golf club, Pool Nation, New Retro Arcade, Starseed, Pong Waves VR, Dead Secret, Space Pirate Trainer, Elite, Project Cars, Subnautica, Out of Ammo, The Galaxy Golf, Hover Junkers, Serious Sam, The Solus Project, Vanishing Realms, Brookhaven Experiment, Final Approach, Cosmic Trip, The Last Sniper, etc. were taken away.

Ipodderx:

I don't think HTC and Valve are trying hard to develop content. They just don't have to do exclusive platforms. It may be true that a large part of the platform is semi-finished and defective, but the main reason is because it is the only platform open to all developers, they can put their own pre-release version on the platform to meet their own users. After completing the SteamVR library, it may have more resources than Oculus and Sony.

Brad:

Indeed, I really have been playing with Vive just now, but now I can take a few weeks without a glance. There is no game that allows me to play for a few hours. Only Elite: Dangerous I can play for a bit longer and still play with Rift. Users need something that better captures their interests.

Rob Meddes:

I agree that the game masterpiece on Steam is still not enough. At present, the "elite" seems to be the biggest one. But I will not abandon my Vive because of the current situation, there are enough things on the platform to attract me, such as Onward's amazing visual experience, "Digital Battle Simulation World" (DCS) can also be done under the gfx restrictions so good. The thing that I must do every day is to log in to Steam, point VR games, and see the latest release today. California Sunshine is good, Eve Calkyrie is also landed, but BluRay has to wait for a while, but when it goes online on the platform you won't regret buying Vive.

Adam Lincoln:

Upstairs, I also look every day and then every day is disappointed

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